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[[Image:Sumani.jpg|thumb|[[Sumani]], a [[Tsurani]] who was left in [[Midkemia]]]]
 
[[Image:Sumani.jpg|thumb|[[Sumani]], a [[Tsurani]] who was left in [[Midkemia]]]]
The '''Tsurani''' are the dominant race of [[Kelewan]].
+
The '''Tsurani''' are the dominant race of [[Kelewan]]'s [[Tsuranuanni]] Empire.
 
The Tsurani compared to [[humans]] of [[Midkemia]] possess high cheekbones. They are shorter, averaging to 5'6'' feet.
 
==Geography==
 
The Empire of [[Tsuranuanni]] consists of the following provinces, spanning three continents on the world of Kelewan; [[Dustari]], [[Ambolina]], [[Neshka]], [[Szetac]], [[Hokani]], [[Lash]], [[Coltari]], [[Honshoni]] and [[Sweto]].
 
   
 
The Tsurani compared to [[humans]] of [[Midkemia]] possess high cheekbones. They are shorter, averaging to 5'6'' feet.''
 
==Culture==
 
==Culture==
Life and death, and the winning of glory according to the code of honour, were a subject central to the Tsurani civilization;
+
Life and death and reincarnation in the [[Wheel of Life]], and the winning of glory according to the code of honour, are a subject central to the Tsurani civilization.
   
The Tsurani culture is based on a feudal hierarchy. Every individual is born into a specific station with the exception of the "[[Great Ones]]", the main hereditary classes being slave, freeman and lord. Great Ones, the Master Magicians of the Greater Path, can be drawn from any class, even slaves, based on any observed talent towards magic. Social status is extremely important to the Tsurani culture and there are many fine divisions of these class distinctions.
+
The Tsurani culture is based on a feudal hierarchy. Every individual is born into a specific station with the main hereditary classes being [[slave]], [[freeman]] and [[Ruling Lord]]. The [[Great Ones]], the Master Magicians of the [[Greater Path]], are an exception to this; they can be any individual with observed talent towards magic and therefore can be drawn from any class, even slaves.
   
  +
Social status is extremely important to the Tsurani culture and there are many fine divisions of these class distinctions; they are maintained with reverence since they denote one's fate as chosen by the Gods, usually judged by his/her previous life: a poor man should remain a poor man as a punishment for being honorless in his previous life.
The land of Tsurani is divided into Provinces, each province divided into many estates, the hereditary homes of the Tsurani Lords, the feudal master class. The Lords have soldiers, field workers, household staff who have sworn fealty to the Lord in return for protection and shelter as well as slaves who are considered property. A sub-class of Tsurani that falls beneath even a slave is that of the [[grey warrior]], former soldiers of dead or disgraced Lords, who as a debt of shame to their former house, are not permitted honorable death.
 
   
  +
Soldiers, field workers, household staff have sworn fealty to a Ruling Lord who are the feudal master class, in return for protection and shelter, as well as slaves who are considered property. The Ruling Lords have hereditary homes and estates which compose each province of [[Tsuranuanni]].
The lords of the Empire are allied by Clan and by Party. Tsurani culture places a high value on tradition and family values and the Clans can be thought of as cousin Lords banding together. Lords will also ally themselves by political affiliation.
 
   
 
The Ruling Lords are allied by Clan and by Party. Tsurani culture places a high value on tradition and family values and the Clans can be thought of as cousin Lords banding together. Lords will also ally themselves by political affiliation.
All Clans nominate a [[Warchief]], who commands the military forces of a Clan. The Lords of the Five Families can nominate one of their members to be Warlord, the supreme military commander. The Warlord is seen as second in command only to the Emperor, though the Warlord usually has more power than the Emperor, as the Light of Heaven is more of a spiritual leader.
 
   
  +
Each Clan nominates a [[Warchief]], who commands their military forces.
Any noble and soldier knows his bloodline back several generations. When two Tsurani met for the first time, an inquiry after the health of relatives began, until backgrounds and histories were exchanged and the two strangers knew who stood socially higher. First sons of soldiers served under their fathers' Lord as well, but second and third sons were allowed to join the service of any other House.
 
  +
 
The Lords of the [[Five Great Families]] can nominate one of their members to be [[Warlord]], the supreme military commander. The Warlord is seen as second in command only to the Emperor, the [[Light of Heaven]]; in practice the Warlord usually has more power than the Emperor, who is more of a spiritual leader and his duty is to pray for his people.
  +
 
Any noble and soldier knows his bloodline back several generations. When two Tsurani meet for the first time, an inquiry after the health of relatives begins, until backgrounds and histories are exchanged and the two strangers know who stands socially higher.
 
===Soldiers===
 
===Soldiers===
  +
[[File:Tsurani_soldiers.jpg|thumb|A parade of Tsurani soldiers]]
Tradition required that only a relative of a soldier already serving could join a household's garrison. Eldest sons tended to assume the same loyalties as their fathers, such
+
Tradition requires that only a relative of a soldier already serving can join a household's garrison; this is limited to second or later sons since eldest sons tend to assume the same loyalties as their fathers. First sons of soldiers serve under their fathers' Lord as well, but second and third sons are allowed to join the service of any other House.
recruits were further limited to second or later sons.
 
   
  +
Soldiers usually decorate their helmet and armor with relics according to personal feats in battle or hunting.
==Politics==
 
For thousands of years, the Tsurani have been ruled by the High Council, which consists of the lords of Great and Lesser houses. The Lords of the Five Families, the oldest Houses in the Empire can be nominated Warlord by consensus of the [[High Council]]. The Warlord is then the leader of this council. Political machinations usually play the biggest part in the nomination of Warlord, with murder not being unheard of during the election.
 
   
  +
A sub-class of Tsurani that falls beneath even a slave is that of the [[Grey Warriors]], former soldiers of dead or disgraced Lords, who as a debt of shame to their former house, are not permitted honorable death.
Although political groups such as the Blue Wheel Party exist, houses can join and leave these parties as they wish, and affiliation to a Party is often used to gain advantage over an enemy or to rouse support for a Lords own agenda. Political parties can also join together in alliances as was the case during the Riftwar. The War Party and the Blue Wheel Party joined forces in the Alliance for War but the Blue Wheel party withdrew from the alliance when it no longer served their purpose.
 
   
  +
==Clans and families==
Clan Affiliation is often quite loose and does not have a huge impact on voting in the High Council. If Clan Honour is called, every House in the Clan must support the agenda of the House who has called [[Clan Honour]]. As Clan Honour could potentially drag the entire Empire into War, the Great Ones can intervene and forbid any fighting between Clans or Houses, even going so far as to use their powers to enforce their will.
 
  +
A Family or House is the main social entity of Tsurani life. Ruling Lords are responsible for the fate of their House and the individuals who belong to it, be they kinsmen or simply servants or soldiers. Each House has its own color(s) and insignia. They follow the will of their Clan and in turn, the political Party they affiliated with.
   
  +
Alliances and intrigues were part of the [[Game of the Council]], during which many crimes could be done to ensure one's (House's or individual's) ascension to honor and authority; provided that the actor could show a honorable face and back up his deeds with acceptable and irrefutable excuses.
The [[Riftwar]] with the Midkemians heralded a sweeping change to the structure of Tsuranni politics. [[Mara of the Acoma]] became disillusioned with Tsuranni politics when a slave in her possession explained the structure of Midkemian society, which was similarly a feudal state but with a much more just leadership and no slavery. Using every political advantage at her disposal Mara managed to remove the position of Warlord from the High Council, making the Emperor the supreme leader of the council, supported by the Lords of the Five Families. In a twist of fate, Mara's own son by the barbarian slave Kevin was adopted into the Imperial Family and eventually became Light of Heaven.
 
   
  +
Clans and their families:
  +
;[[Kanazawai]]: '''[[Keda]]'''† (Scarlet and grey; alt. - red and black)), '''[[Shinzawai]]''' (Blue), [[Omechkel]]
  +
;[[Omechan]]: '''[[Oaxatucan]]'''†
  +
;[[Shonshoni]]: '''[[Minwanabi]]'''† (Black and orange)
  +
;[[Ionani]]: '''[[Anasati]]''' (Scarlet and yellow; triangular sigil), '''[[Bontura]]''' (Violet and white), '''[[Jadi]]''', '''[[Tonmargu]]'''† (Black and green), '''[[Ukudabi]]'''
  +
;[[Xacala]]: '''[[Xacatecas]]'''† (Purple and gold or yellow), '''[[Matawa]]''', '''[[Xosai]]'''
  +
;[[Hadama]]: '''[[Acoma]]''' (Green; shatra bird sigil), '''[[Chekowara]]''', '''[[Sutanta]]''', '''[[Cozinchah]]''', '''[[Poltapara]]''', '''[[Pechta]]''' (Orange and blue), '''[[Jinguai]]''' (Yellow and red trimmed with black), '''[[Lujan]]''' (Grey and green)
  +
;[[Hunzan]]: '''[[Chichimecha]]''', '''[[Chilapaningo]]''', '''[[Wedewayo]]'''
  +
;[[Nimboni]]: '''[[Hanqu]]''' (Scarlet and brown)
   
  +
† One of the Five Great Families
===List of Known Clans===
 
*[[Kanazawai]]
 
*[[Omechan]]
 
*[[Hadama]]
 
*[[Ionani]]
 
*[[Shonshoni]]
 
*[[Xacala]]
 
*[[Hunzan]]
 
   
  +
With the destruction of House Minwanabi, House Acoma became one of the Five Great Families (and Clan Hadama one of the most powerful clans), although Clan Shonshoni continued to exist.
===List of Known Political Parties===
 
*[[Blue Wheel]] †
 
*[[Golden Flower]]
 
*[[Jade Eye]]
 
*[[Party for Progress]]
 
*[[War Party]] †
 
*[[Party for Peace]]
 
*[[Imperialists]]
 
*[[Traditonalists]]
 
*[[Yellow Serpent Party]]
 
*[[Members of the Alliance for War]]†
 
   
==Positions of Importance==
+
===Some examples of House colors===
  +
*Ekamchi - Purple and yellow
  +
*Hoxaka - Green
  +
*Inrodaka - Red
  +
*Poltapara - Deep blue
  +
*Tuscalora - Pale blue
  +
*Washota - Green and blue
  +
*'''Acoma - Green '''
  +
*'''Lujan - Grey and Green'''
   
===The Emperor===
+
==Rifts==
 
A rift is a pathway between worlds, often created by magicians. The [[Great One|Black Robes]] of Tsuranuanni have discovered a method to create rifts, but only [[Pug|Milamber]] (Pug as he is called on [[Midkemia]]) and [[Macros]] the Black have thus far mastered the ability to control the size and destination of rifts. The first rift to appear on Midkemia came from Kelewan, which led to the [[First Riftwar]].
The [[Emperor]] is known as the Light Of Heaven and is viewed as a living god, revered by all Tsurani. Although this is the highest rank one may have in the Empire outside of the Assembly of Magicians, the Light of Heaven is seen as more of a spiritual leader who rarely enters public sight, let alone exercises his power. He spends most of his time in spiritual contemplation praying for the welfare of his nation. The Warlord tends to rule the Empire in the Emperor's stead, commanding supreme political and military authority.
 
   
 
==Inspiration==
 
Tsuranuanni is a blending of pan-Asian culture. The structure of the Clans are families is Japanese, the politics of the central court is Chinese but the building are Aztec and Japanese. There are some Zulu influences.<ref>http://crydee.com/raymond-feist/faq/2599/is-tsurani-culture-based-on-japanese-culture</ref>
   
  +
'''What Raymond E. Feist had to say.'''
===The Warlord===
 
The [[Warlord]] is the supreme commander of the Tsurani military but is also the political leader as the Emperor's role is to be the spiritual leader of the Empire. The Warlord is elected by the lords of the [[Five Great families]] of the [[High Council]].
 
   
  +
Japan during the Tokagawa Shogunate, China during the Sung Dynasty, Korea for some of the cultural window dressing, a touch of Zulu from before the Zulu-Boer War, and a couple of things I cribbed from the Aztecs. Mix well, stir, and pour.
===Great Ones===
 
[[Great One]]s, or Black Robes, are magicians on Kelewan that form the [[Assembly of Magicians]] which resides in The [[City of Magicians]] in northern Tsuranuanni. Great Ones are considered outside the law, their position to serve the Empire as they see fit. Even the Light of Heaven cannot overrule a decision made by a Great One. Although the Great Ones usually avoid meddling with the day-to-day running of the Empire, there have been certain events that have curved the evolution of the Empire due to intervention by the Assembly.
 
   
  +
No mystery. The influences for how I designed the Tsurani originally for Magician were asian.
Of every five persons inducted into training to become a Great One, only one (on an average) makes it to this ultimate goal, and takes his or her place in the Assembly of Magicians, while those who fail, die in the process.
 
   
  +
I wanted the reader to have a huge sense of "culture clash" after the 1st half of the book was spent in a relatively European-esque environment.
===Army Ranks===
 
*[[Warlord]]
 
*[[Warchief]]
 
*[[Force Commander]]
 
*[[Subcommander]]
 
*[[Force Leader]]
 
*[[Senior Strike Leader]]
 
*[[Strike Leader]]
 
*[[Patrol Leader]]
 
   
  +
The Tsurani culture is "Pan-asian," as a little bit of a lot of cultures are mixed and matched. The relationship of houses and Clans is very Japanese, similar to the pre-Tokagawa Shogunate. The High Council and the Court of the Emperor is roughly Sung Dynasty era China. Lots of the physical description in the Empire Series was Janny's, as a result of her time in Korea. The temples were, however, pre-Columbian Aztec, and I tossed in some military stuff from Cetswaio's Zulu Empire.
==Rifts==
 
A rift is a pathway between worlds, often created by magicians. The Black Robes of Tsuranuanni have discovered a method to create rifts, but only Milamber (Pug as he is called on [[Midkemia]]) and Macros the Black have thus far mastered the ability to control the size and destination of rifts. The first rift to appear on Midkemia came from Kelewan, which led to the Riftwar.
 
==Inspiration==
 
Tsuranuanni is a blending of pan-Asian culture. The structure of the Clans are families is Japanese, the politics of the central court is Chinese but the building are Aztec. There are some Zulu influences.<ref>http://crydee.com/raymond-feist/faq/2599/is-tsurani-culture-based-on-japanese-culture</ref>
 
   
  +
== Known Tsurani Characters ==
  +
[[Alenca]], [[Almecho]], [[Andero]], [[Ansami]], [[Antaha]], [[Arakasi]], [[Asayaga]], [[Axantucar]], [[Azawari]], [[Ayaki]], [[Azulos]], [[Beshai]], [[Brazado]], [[Bruli]], [[Bubara]], [[Catuga]], [[Chaidui]], [[Chaktiri]], [[Chipaka]], [[Chimichi]], [[Chingari]], [[Chipino]], [[Chomatoy]], [[Chumaka]], [[Cubai]], [[Dacoya]], [[Dajalo]], [[Dakhati]], [[Dasari]], [[Dawan]], [[Decanto]], [[Delkama]], [[Desio]], [[Detsu]], [[Devacai]], [[Dezilo]], [[Dogondi]], [[Elamku]], [[Elgahar]], [[Emmet Congrove]], [[Envedi]], [[Ergoran]], [[Finda]], [[Fomoine]], [[Frasai]], [[Fumita]]
  +
==References==
  +
<references />
  +
{{wikipedia|Tsurani}}
 
[[category:Kelewan]]
 
[[category:Kelewan]]
 
[[category:Tsurani]]
 
[[category:Tsurani]]

Latest revision as of 04:16, 1 June 2018

Sumani

Sumani, a Tsurani who was left in Midkemia

The Tsurani are the dominant race of Kelewan's Tsuranuanni Empire.

The Tsurani compared to humans of Midkemia possess high cheekbones. They are shorter, averaging to 5'6 feet.

Culture[]

Life and death and reincarnation in the Wheel of Life, and the winning of glory according to the code of honour, are a subject central to the Tsurani civilization.

The Tsurani culture is based on a feudal hierarchy. Every individual is born into a specific station with the main hereditary classes being slave, freeman and Ruling Lord. The Great Ones, the Master Magicians of the Greater Path, are an exception to this; they can be any individual with observed talent towards magic and therefore can be drawn from any class, even slaves.

Social status is extremely important to the Tsurani culture and there are many fine divisions of these class distinctions; they are maintained with reverence since they denote one's fate as chosen by the Gods, usually judged by his/her previous life: a poor man should remain a poor man as a punishment for being honorless in his previous life.

Soldiers, field workers, household staff have sworn fealty to a Ruling Lord who are the feudal master class, in return for protection and shelter, as well as slaves who are considered property. The Ruling Lords have hereditary homes and estates which compose each province of Tsuranuanni.

The Ruling Lords are allied by Clan and by Party. Tsurani culture places a high value on tradition and family values and the Clans can be thought of as cousin Lords banding together. Lords will also ally themselves by political affiliation.

Each Clan nominates a Warchief, who commands their military forces.

The Lords of the Five Great Families can nominate one of their members to be Warlord, the supreme military commander. The Warlord is seen as second in command only to the Emperor, the Light of Heaven; in practice the Warlord usually has more power than the Emperor, who is more of a spiritual leader and his duty is to pray for his people.

Any noble and soldier knows his bloodline back several generations. When two Tsurani meet for the first time, an inquiry after the health of relatives begins, until backgrounds and histories are exchanged and the two strangers know who stands socially higher.

Soldiers[]

Tsurani soldiers

A parade of Tsurani soldiers

Tradition requires that only a relative of a soldier already serving can join a household's garrison; this is limited to second or later sons since eldest sons tend to assume the same loyalties as their fathers. First sons of soldiers serve under their fathers' Lord as well, but second and third sons are allowed to join the service of any other House.

Soldiers usually decorate their helmet and armor with relics according to personal feats in battle or hunting.

A sub-class of Tsurani that falls beneath even a slave is that of the Grey Warriors, former soldiers of dead or disgraced Lords, who as a debt of shame to their former house, are not permitted honorable death.

Clans and families[]

A Family or House is the main social entity of Tsurani life. Ruling Lords are responsible for the fate of their House and the individuals who belong to it, be they kinsmen or simply servants or soldiers. Each House has its own color(s) and insignia. They follow the will of their Clan and in turn, the political Party they affiliated with.

Alliances and intrigues were part of the Game of the Council, during which many crimes could be done to ensure one's (House's or individual's) ascension to honor and authority; provided that the actor could show a honorable face and back up his deeds with acceptable and irrefutable excuses.

Clans and their families:

Kanazawai
Keda† (Scarlet and grey; alt. - red and black)), Shinzawai (Blue), Omechkel
Omechan
Oaxatucan
Shonshoni
Minwanabi† (Black and orange)
Ionani
Anasati (Scarlet and yellow; triangular sigil), Bontura (Violet and white), Jadi, Tonmargu† (Black and green), Ukudabi
Xacala
Xacatecas† (Purple and gold or yellow), Matawa, Xosai
Hadama
Acoma (Green; shatra bird sigil), Chekowara, Sutanta, Cozinchah, Poltapara, Pechta (Orange and blue), Jinguai (Yellow and red trimmed with black), Lujan (Grey and green)
Hunzan
Chichimecha, Chilapaningo, Wedewayo
Nimboni
Hanqu (Scarlet and brown)

† One of the Five Great Families

With the destruction of House Minwanabi, House Acoma became one of the Five Great Families (and Clan Hadama one of the most powerful clans), although Clan Shonshoni continued to exist.

Some examples of House colors[]

  • Ekamchi - Purple and yellow
  • Hoxaka - Green
  • Inrodaka - Red
  • Poltapara - Deep blue
  • Tuscalora - Pale blue
  • Washota - Green and blue
  • Acoma - Green
  • Lujan - Grey and Green

Rifts[]

A rift is a pathway between worlds, often created by magicians. The Black Robes of Tsuranuanni have discovered a method to create rifts, but only Milamber (Pug as he is called on Midkemia) and Macros the Black have thus far mastered the ability to control the size and destination of rifts. The first rift to appear on Midkemia came from Kelewan, which led to the First Riftwar.

Inspiration[]

Tsuranuanni is a blending of pan-Asian culture. The structure of the Clans are families is Japanese, the politics of the central court is Chinese but the building are Aztec and Japanese. There are some Zulu influences.[1]

What Raymond E. Feist had to say.

Japan during the Tokagawa Shogunate, China during the Sung Dynasty, Korea for some of the cultural window dressing, a touch of Zulu from before the Zulu-Boer War, and a couple of things I cribbed from the Aztecs. Mix well, stir, and pour.

No mystery. The influences for how I designed the Tsurani originally for Magician were asian.

I wanted the reader to have a huge sense of "culture clash" after the 1st half of the book was spent in a relatively European-esque environment.

The Tsurani culture is "Pan-asian," as a little bit of a lot of cultures are mixed and matched. The relationship of houses and Clans is very Japanese, similar to the pre-Tokagawa Shogunate. The High Council and the Court of the Emperor is roughly Sung Dynasty era China. Lots of the physical description in the Empire Series was Janny's, as a result of her time in Korea. The temples were, however, pre-Columbian Aztec, and I tossed in some military stuff from Cetswaio's Zulu Empire.

Known Tsurani Characters[]

Alenca, Almecho, Andero, Ansami, Antaha, Arakasi, Asayaga, Axantucar, Azawari, Ayaki, Azulos, Beshai, Brazado, Bruli, Bubara, Catuga, Chaidui, Chaktiri, Chipaka, Chimichi, Chingari, Chipino, Chomatoy, Chumaka, Cubai, Dacoya, Dajalo, Dakhati, Dasari, Dawan, Decanto, Delkama, Desio, Detsu, Devacai, Dezilo, Dogondi, Elamku, Elgahar, Emmet Congrove, Envedi, Ergoran, Finda, Fomoine, Frasai, Fumita

References[]

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