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==Geography==
 
==Geography==
Midkemia is very similar to Earth in climate, and its flora and fauna. It has three continents: [[Triagia]], [[Novindus]] and [[Wiñet]]. It has two oceans, named differently in each continent/nation: The [[Endless Sea]] west of Triagia and east of Novindus where it is called the Blue Sea. The [[Sea of Tears]] is east of Triagia and west of Novindus where it is called the Green Sea.
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Midkemia is very similar to Earth in climate, and its flora and fauna. It has three continents: Triagia, Novindus and Wiñet. It has two oceans, though there are various names for them depending on the continent or nation. The Endless Sea is west of Triagia and is east of Novindus where it is called the Blue Sea. The Sea of Tears is east of Triagia and west of Novindus where it is called the Green Sea.
   
Midkemia has 3 moons.
 
   
 
===[[Triagia]]===
 
===[[Triagia]]===
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Novindus is the second largest continent on Midkemia with a variety of landscapes. It is to the west of the Triagia across the Endless Sea and to the east across the Sea of Tears, and it is not immediately clear from the literature which is the closer distance, suggesting that it is probably close to halfway around the globe in either direction. Politically, it has a collection of largely independent city-states which are spread out across the continent but form no overarching political system. The continent featured highly in Feist's Serpent War saga, in which the continent was largely laid to waste.
 
Novindus is the second largest continent on Midkemia with a variety of landscapes. It is to the west of the Triagia across the Endless Sea and to the east across the Sea of Tears, and it is not immediately clear from the literature which is the closer distance, suggesting that it is probably close to halfway around the globe in either direction. Politically, it has a collection of largely independent city-states which are spread out across the continent but form no overarching political system. The continent featured highly in Feist's Serpent War saga, in which the continent was largely laid to waste.
   
Located in this continent is a mountain range known as the Pavilion of the Gods. It is thought that the realm of the gods lie at the highest peak. At the foot of the mountain, is one entrance to the realm of Lims-Kragma.
 
   
 
===[[Wiñet]]===
 
===[[Wiñet]]===
Sometime ages ago, part of the continent rose up some 600 feet creating an isolated plateau. The lower portion of the continent was settled by refugees from Triagia, during the purging of the Ishapian Temple of the Heretics of [[Al-maral]]. The upper portion (The [[Ethel-Duath]]) was populated by the [[Saaur]] lizard-men, a race of nomadic warriors also created by [[Alma-Lodaka]] but who were left on the world of [[Shila]], rather than Midkemia, and who were brought to serve the [[Emerald Queen]] during the [[Serpentwar]]. After the war was concluded, they were relocated by the magician Pug, who sought to remove them from the Kingdom without fighting.
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The third continent on Midkemia. Sometime ages ago, part of the continent rose up some 600 feet creating an isolated plateau. The lower portion of the continent was settled by refugees from Triagia, during the purging of the Ishapian Temple of the Heretics of Al-maral. The upper portion (The Ethel-Duath) was populated by the Saaur lizard-men, a race of nomadic warriors also created by Alma-Lodaka but who were left on the world of Shila, rather than Midkemia, and who were brought to serve the Emerald Queen during the Serpentwar Saga. After the war was concluded, they were relocated by the magician Pug, who sought to remove them from the Kingdom without fighting.
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==Technology and Magic==
 
==Technology and Magic==
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With Pug's education on [[Kelewan]], it is revealed that these Midkemian arts are considered the [[Lesser Path]] of Magic, and the Kelewan magic is the so-called [[Greater Path]]. The Lesser Arts were seen as rudimentary talents, more focused to the very nature of magic, while the Greater Arts were seen as having greater effectiveness and practicality such as teleportation, conjuring energy from nothing, and so on. Pug's "parting shot" in Kelewan was to destroy the [[Tsurani]] [[Imperial Coliseum]] using a magically conjured windstorm and earthquake. The Paths are normally mutually exclusive - a Greater Path magician would not be able to invoke Lesser Path powers and skills.
 
With Pug's education on [[Kelewan]], it is revealed that these Midkemian arts are considered the [[Lesser Path]] of Magic, and the Kelewan magic is the so-called [[Greater Path]]. The Lesser Arts were seen as rudimentary talents, more focused to the very nature of magic, while the Greater Arts were seen as having greater effectiveness and practicality such as teleportation, conjuring energy from nothing, and so on. Pug's "parting shot" in Kelewan was to destroy the [[Tsurani]] [[Imperial Coliseum]] using a magically conjured windstorm and earthquake. The Paths are normally mutually exclusive - a Greater Path magician would not be able to invoke Lesser Path powers and skills.
   
There are several great magicians on Midkemia whose powers do not fit this dual-path model; [[Macros the Black]], Pug conDoin (in his later years), [[Nakor]] the Isalani, [[Miranda]], and [[Magnus]], son of Pug and Miranda (and [[Robert De Lyse]] a student of Pug). Macros possessed abilities transcending the traditional Greater and Lesser Paths of magic; it is inconclusive whether this ability is a part of his gift upon becoming the avatar for [[Sarig]], God of Magic, or if Macros was simply born with the ability like Pug. Similarly, Macros's protegé Pug, his wife Miranda, and his grandson Magnus also possessed the ability to invoking Lesser or Greater path powers at will. Nakor also wielded magic not confined to the classical definition of Lesser and Greater paths, though he insists upon the idea that "there is no magic", but merely "tricks" in manipulating some elemental forces of the world. As the books progress, Pug comes to the realisation that Nakor is correct, and the limits of magic are merely a result of a lack of understanding among magicians. Other inhabitants on Sorcerer's Isle during Pug's stay also demonstrated unique forms of magic, most of them being natives of other worlds.
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There are several great magicians on Midkemia whose powers do not fit this dual-path model; [[Macros the Black]], Pug conDoin (in his later years), [[Nakor]] the Isalani, [[Miranda]], and [[Magnus]], son of Pug and Miranda (and [[Robert De Lyse]] a student of Pug). Macros possessed abilities transcending the traditional Greater and Lesser Paths of magic; it is inconclusive whether this ability is a part of his gift upon becoming the avatar for [[Sarig]], God of Magic, or if Macros was simply born with the ability like Pug. Similarly, Macros's protegé Pug, his wife Miranda, and his grandson Magnus also possessed the ability to invoking Lesser or Greater path powers at will. Nakor also wielded magic not confined to the classical definition of Lesser and Greater paths, though he insists upon the idea that "there is no magic", but merely "tricks" in manipulating some elemental forces of the world. As the books progress, Pug comes to the realisation that Nakor is correct, and the limits of magic are merely a result of a lack of understanding among magicians.
 
   
==Cosmology==
 
Midkemia is located in a universe thought to be the "First Hell", with another six layers below the current one. It is also thought that another seven layers located above Midkemia are the "Seven Heavens". Also located within the same universe is [[Kelewan]], homeworld of the [[Tsurani]], and [[Shila]], homeworld of the [[Saaur]]. Outside the known universe, is a city floating in the void, called [[City Forever]].
 
   
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===Rifts===
Also within the universe is a strange place called the [[Hall of Worlds]]. It appears as an endless corridor, with doors on either side leading to various places throughout the universe. An enterprising human set up a massive tavern, which became a crossroads and meeting place for all manner of beings.
 
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These are instantaneous links between two places, often on entirely different planets or levels of reality. The [[Riftwar]] involved arift between Midkemia and the world of the Tsurani. They can be created (with difficulty) by proficient users of the Greater Magic, but the Tsurani maintained one using a machine. They are sometimes created by accident and fluke. Most rifts are unstable, and so move about in space. The Tsurani's machine was one of the first known devices to stabilise a rift and to make it fixed in one position. Rifts, whilst a powerful device for travelling, are a risky device as they attract the attention of [[the Enemy]], an evil being of immense power.
   
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Throughout the rest of Midkemia's history various other rifts have appeared that are different from the norm. At the end of the [[SerperntWar]] Pug, Nakor, Tomas and Miranda encounter a rift that is connected to Nalar. They fight [[Zaltais]] who is a being from Nalar's thoughts and force him into the rift.
In the dimension beneath that of Midkemia's, is a world that appear to be a twisted reflection of Midkemia. This was [[Kosridi]], the homeworld of the [[Dasati]] race.
 
   
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During [[Kaspar]]'s exile on Novindus he encounters some strange creatures and also 'wrong' armour. After his visit to the [[Pavillion of the Gods]] he learns that these creatures are coming from magnet driven rifts. The magnets being the 'wrong' armour, which is known as [[Talnoy]] who come from a dark planet on a separate plane of reality known as [[Kosridi]].
The fifth realm below Midkemia's is populated mostly by demons. A rift was opened between this realm and the world of Shila. The ensuing invasion of the demon race decimated the mighty empire of millions, leaving the world devoid of all life.
 
   
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Nakor is also found to have the ability to create what are thought to be controllable rifts of a diminutive size which are undetectable to the Enemy (possibly due to their size).Though when questioned by Pug he is unsure if referring to them as rifts is adequate but he suggests that they are foldings in space but is quite sure they are not rifts but different. Much the same as anything else to do with Nakor his bag is a mystery still to be revealed. These "rifts" are placed in the lining of his travel bag allowing access to a cave, where Nakor stores items he may need, and a warehouse containing oranges (one of Nakor's most well-known traits is the seemingly never-ending supply of oranges he carries with him).
 
==Fauna==
 
==Fauna==
*sandcrawlers,
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*sandcrawlers,
*rockclaws,
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*rockclaws,
 
*crabs
 
*crabs
 
*[[sand squint]]s
 
*[[sand squint]]s
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*pigeons
 
*pigeons
 
*hawks
 
*hawks
*rabbits
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*rabbits
*ducks
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*ducks
 
*geese
 
*geese
 
*[[firedrake]]s
 
*[[firedrake]]s
 
*owls
 
*owls
*eagles
 
*tigers
 
*pigs
 
*cattles
 
*turnstones
 
*plovers
 
*otters
 
*rats
 
*ferrets
 
*greyhounds (also seen in Kelewan)
 
*Deer
 
*Lions
 
*Wyvrin
 
*Silver hawks
 
*Dragons
 
*Bears (Black and Grey-Muzzeled)
 
*Falcons
 
*Mice
 
   
 
==See also==
 
==See also==
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