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Description[]

The vile sorcerer Sidi plans to strike the kingdom a fatal blow, setting the murderous pirate Bear upon the high seas in pursuit of the vessel that is transporting Midkemia's most holy object; the Tear of the Gods. From this miraculous stone all magic power is believed to flow. And if the Tear becomes the mage's trinket, the future will hold only terror, death and unending night. For Squire James, Lieutenant William, and the able magician Jazhara, the race is on to rescue the remarkable artifact. For all manner of dark creatures are gathering with one unspeakable purpose: to breed the chaos that will hasten the destruction of Squire James and his brave companions . . . and bring about the total corruption of the Tear of the Gods.

The kingdom of Midkemia is again in trouble, this time over the theft of one of it's holiest objects, the Tear of the Gods. Now Jimmy the Hand, William conDoin, and magician Jazhara Hazara-Khan, must take on the quest of recovering the sacred relic from murderous pirate Bear and his master, sorcerer Sidi.

Yet, as some of Krondor's most faithful defenders leave to reclaim this relic, a new criminal organization run by the Crawler begins another reign of assassinations and unspeakable horrors on the city of Krondor.

Plot summary[]

The story opens with a closer look at the person behind the plots to force the Kingdom of the Isles into war with its neighbors. The sorcerer Sidi is using a pirate named Bear to create chaos in the Kingdom.


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